Economy for Econicraft 2.0

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What kind of economy should we have for Econicraft 2.0?

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Total Votes : 9

Economy for Econicraft 2.0

Post  SPWeber on Mon May 20, 2013 6:55 pm

We transitioned between a couple different types of economies in Econicraft 1, what kind would you like to have for Econicraft 2.0?
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Re: Economy for Econicraft 2.0

Post  Endermanslayer66 on Wed May 22, 2013 7:05 pm

Great post weber! This is some great info Very Happy
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Re: Economy for Econicraft 2.0

Post  SPWeber on Wed May 22, 2013 7:41 pm

looks like communism isn't getting any love Sad lol
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Re: Economy for Econicraft 2.0

Post  Endermanslayer66 on Wed May 22, 2013 10:51 pm

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Re: Economy for Econicraft 2.0

Post  SPWeber on Thu May 23, 2013 2:29 pm

hahaha I just saw that video a couple days ago
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Re: Economy for Econicraft 2.0

Post  Endermanslayer66 on Thu May 23, 2013 3:07 pm

It's the best right?
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Re: Economy for Econicraft 2.0

Post  Daddy_pika on Wed Jun 05, 2013 12:04 pm

Look, Everybody. I was the one that spotted the shop issues in 1.0, and i dont want it repeated, We cant monitor every little transaction, We just cant. I say that There should be ONLY ONE server shop, at spawn, with all the items, Purchase and Sell there. No player shops AT ALL. We can do private purchases, but no permissions for shops to ANYBODY other than Staff.

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Re: Economy for Econicraft 2.0

Post  SPWeber on Wed Jun 05, 2013 12:52 pm

By shop issues you mean when people would buy stuff from other players and sell it at the server shop for higher?
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Re: Economy for Econicraft 2.0

Post  Endermanslayer66 on Wed Jun 05, 2013 1:26 pm

I think, for the time being, the users have spoken. What I mean by this is, for now, we will give player shops with little to no server shops a chance. It is ECONicraft and I feel like we could introduce so much more fun and excitement into our server if we let people buy and sell amongst themselves; putting the ECON back into Econiraft.
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Re: Economy for Econicraft 2.0

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