Player Economy

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Player Economy Empty Player Economy

Post  TheonlyMrMan on Sat Feb 09, 2013 3:27 pm

I noticed that the spawnshop buys and sells items for the same price. This is abig issue for player shops and player economy as it is easier to sell to a servershop at a set price than to other players. This can be solved if the sell price to the servershops were decreased to about 1/4 the price of the buy price.
Thanks for your time
~MrMan

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Post  chrisman33 on Sat Feb 09, 2013 11:21 pm

I agree.

We cant have players making chestshops when the buy and sell at the servershop is the same. Players who aren't aware of the current server prices could make theirs sell for more than it is bought at the servershop, and this hurts the economy.

I feel very strongly about this because I hate the inequality this can cause.

MrMan made a great point but I'd say around 15%, 25 might be a little too much.

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Post  TheonlyMrMan on Sun Feb 10, 2013 8:24 am

Thanks for the support, it was just an idea for the percentage but 15 sounds good

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Post  spacekitsch on Sun Feb 10, 2013 1:53 pm

If it means anything, I also support lowering the sell price.
Ender, I'd be willing to manually change the prices myself if you give an OK.
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Post  Endermanslayer66 on Sun Feb 10, 2013 11:08 pm

Im still a little unsure about that idea simply because I don't know how fair it would be to players trying to sell their items.
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Player Economy Empty I agree

Post  masterrobot on Wed Feb 13, 2013 10:19 pm

I pointed this out earlier. When the sell price is the same as the buy price, it doesn't make any sense for players to run private shops. However, when the sell price is lowered, it effectively creates a feasible range that the player can sell his items at. I think it would be best if the sell price was anywhere from half to 75% of the buy price, depending on the item. More valuable items such as diamonds would have a higher sell price but less valuable items would have a lower sell price.

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